Wednesday, 12 December 2012

A PlayStation Game That Started A Love

Howdy guys, hope your all doing well today.

Today, with this blog post, I wish to share with you guys my experience with one of the first PlayStation (PS1 not PSOne) games I ever owned. This game was one of the best experiences of my young childhood life and after looking back at that game from an older perspective, I can truly say it is a burst of awesome nostalgia. The name of the game is Ape Escape.



Ah yes Ape Escape, this game was truly amazing. A simple platforming adventure game that took it's own unique twist on the genre. How you may ask? By making the core goal of the game to capture all the apes (or monkeys, whatever you want to call them)! In this blog post I will be reviewing the game from my new perspective as well as voice my reasons as to why we should see either a HD Collection of all three classic games or at least a PSN release.

First let's start by talking about the story. The story starts pretty simply, Spike and Buzz, the names of the main characters in the PAL version of the game, are running to meet up with the professor who has been working on a brand new time machine. When they appear at the lab however there is trouble afoot, the monkeys have taken over the professors lab and has tied up the scientist as well as his assistant Katie, also known as Natalie in the NTSC Version. The monkeys seem to be led by this mysterious white monkey that is actually Specter, the little monkey from the amusement park that used to entertain audiences every day. With the help of Specter, all of these monkeys have been outfitted with PiPo helmets that increase their IQ as well as their strength to unimaginable levels. These pesky marsupials manage to start up the time machine and before you know it Specter, the monkeys as well as Spike and Buzz are teleported to different time zones. It is up to Spike to stop the monkeys from creating mischief and stop Specter's plans for world domination.
The story, even today, stands par to some of the other stories of the genre. The characters are developed really well as the game goes on with a few twists coming at the player every so often such as finding out that Specter has mind controlled Buzz to be his loyal and evil servant. Spike is a great lead character, although his voice actor makes him sound very much like a female. His passion for doing the right thing as well as save his friends is something reminiscent of the classic anime series such as Dragonball Z and even the newer anime such as One Piece. Overall the story gets you involved greatly as you cannot wait to get your hands on the evil white warlord.

Now let's talk game play. For it's time it was revolutionary. Released at the time of the first Dual Shock controller, Ape escape took full advantage of the two completely new thumb sticks. The right thumb stick would control Spike as the left would control your weapons whether you swing your stun rod, spin your radar around your head or even drive around a little remote controlled car. Combining this new element with the classic platforming antics of jumping, fighting enemies and solving puzzles makes the game a complete game play experience. However, the game play can only be complete thanks to one thing, the net. Without this brilliant gadget, catching monkeys wouldn't be possible at all, but how you can use it is pretty damn awesome. You can simply try your luck at running up to a monkey and swinging your net hoping to get him but sometimes the most effective method is to be sneaky. Whether it is using the RC Car to grab the attention of the monkey so you can capture them easier or simply flying above your opponent with the propellers so that you can simply drop down from above to land a very tricky but awesome Ariel capture attack. The diversity of the controls as well as the enemy types, types of monkeys and the puzzles make this game play experience that needs to be played to be truly believed.

One final thing to be brought up would have to be Specter himself. I have to say that he is one of my favourite video game villains. Why? It's simply a combination of his power, his need to take over the human race, his hate for what he has been doing all his life to this point and his fantastic voice actor in the PAL version of the game. It all adds up to make Specter one amazing villain, but of course a villain cant be as bad ass as how he looks. From the beginning of the game you see him in red pants and with a PiPo helmet, not the most intimidating of looks. That is until you next see him when he goes from cute and cuddly to lean and mean. He dawns some armour, a cape and also wears a unique PiPo helmet that increases his powers so much that he can now use his mind as a weapon. His hair is spiked up, his eyes are the kind that stare straight into your soul and the robots he uses to fight spike are just brilliant. Specter is truly one of my top five video game villains.

This is what Specter looks like as of the new Ape Escape anime series going on in Japan.


Okay so we looked at all the parts of the game that make it so awesome, but what score would I give it out of 10. Remeber folks, 1 means that the game was absolutely terrible and shouldn't have even bee created in the first place in it's current state whilst 10 means that the game is perfect in ever way, shape and form. My score to my first ever PlayStation game would have to be a great big 10/10 with my Badge Of Awesomeness!

I only give this badge to the games that have truly taken my breath away and that I can personally recommend to anyone and everyone. This game is truly a gem in the PS1 library and deserves a true HD remake, HD Collection or at least a PSN release. It is currently available on PSN in Japan, however I think it's about time we in the UK got bananas again.

If you have an experience with Ape escape that you would like to share please comment on the post, It would be great to hear what you have to say about this great game.

Until next time, I hope you have enjoyed another one of my Xplosive reviews, this is That Guy With The Trilbe.......Signing Off.

Tuesday, 16 October 2012

XCOM: Enemy Unknown Review

Howdy all you XCOM operatives. I hope you have all been enjoying the awesome, strategic, turn based, alien extermination extravaganza known as XCOM: Enemy Unknown. If you haven't then you better have a good reason as to why you havn't enjoyed the experience. Here ladies and gents is my review of one of the best strategy experiences I have had in quite some time (ever since being in the End of Nations Beta). I hope today you can just sit back, relax and enjoy my review of XCOM: Enemy Unknown for PS3, Xbox 360 and PC (I have the PC version in case anyone is interested).

Graphics/Art Style
First off lets talk how the game looks. Before we get deep into the subject just know that personally I don't care whether the game looks realistic or looks like a series of blocked out squares, I enjoy a game for its game play (which I'll be sure to get onto in a different part of this review.
XCOM's art style is a little cartoon like however it is pulled off magnificently. Everything from the humans to the scaliest of the alien scum are made out to look both beautiful and intimidating. The armour sets make any soldier go from a standard squad mate into a captain of the masses. Weaponry looks quite delightful in both design and firing particles. I was originally worried there would be little difference between laser and plasma fire, however I was quickly proven wrong by being slapped in the face by green bolts of gelatinous energy in difference to zapping alien hide with precision laser blasts. One massive worry I thought I was going to have was the art style of some of the similar enemy types, such as the Elite Muton, Sectoid Commander, Berzerker and the Heavy Floaters. However there are distinct differences in each model, for example: the Sectoid Commander isn't just a blatant re-texture of the original sectoid model. Instead it has distinctive head designs that go with the commander's mind controlling powers, making him look more like a fully developed sectoid hive mind rather than a simple infantry variant. Everything has gone into consideration with the art style and one of the big art style changes is the XCOM base of operations, dubbed by the Dev's as the 'Ant Farm'. The layout is much different from the original XCOM: UFO Defence but it works. You can see how big your bas has gotten, have a look at the individual people working in the different areas, you can even see a live alien in the containment tank (if you've captured one). Overall the art style is immense and should be enjoyed by all.

Storyline
The narrative is pretty simple to sum up so here it goes: You are put into the position as head of the XCOM Project (referred to as the Commander) and with this assignment it is up to you to both stop the alien forces from overthrowing the earth and understand why they are doing this. The story is pretty damn solid where it relies mostly on immersion to do the work for it. Putting you in command of the project rather than 'insert name here' is a much better approach to main XCOM feel like a more personal experience instead of a role-playing experience. In a weird way you could look at this game as an Alien Defence Simulator, which isn't too far off of what the original was intending. The story progresses with little cut scenes that either occur at random increments in the game or during major moments such as successfully capturing an Overseer or researching the skeleton key. Eventually you learn of the heads of the Alien operation, the Etherials. Once these guys get involved you are on the brink of end game. The ending however is very.......slapped on. It feels as if the Dev's had a firm idea for how the story should end however It was poorly delivered. I'm not going to spoil this for those yet to see the ending but when you do get there you might see what I am on about. The entirety of the narrative is very well put together allowing you to take the major role and allowing the game to become a more personal affair.

Single Player
The single player experience was something I was looking forward to. From everything I had saw previously from Dev walkthroughs and live streams, the single player looked to be a pretty solid remade experience. When I was able to play the campaign I can gladly say that I was not disappointed with what was delivered  The strategic precision and everything that came with it where all there and with more in store than ever before.
Now first lets talk base building, the behind the scenes action if you will. The building of your own personal Ant Farm is a really cool experience. Giving yourself the ability to mine downward into the Earth's crust, excavate building sites and build a variety of buildings from laboratories and workshops to power generators and satellite uplinks. Again this gives you the ability to make this game your own and to mix and match different build orders and combinations to get some really cool designs and profits.
Along with base building there are the three major areas of creation within your base: Engineering  Researching and Recruiting. Engineering allows you to create the high tech weaponry and super armour for going into battle as well as give you the opportunity to look into improving current equipment to make them more potent when out in the field or more efficient within the base. Researching allows you to do just that, research! You'll be able to learn of the aliens motives as well as their biological manifestation and be able to look into making more high tech weaponry and more potent armours for your troops.
Finally we have recruiting. This entails with your squadron of XCOM veterans. You'll be able to kit them all out with the best armour and weapons through out the game as well as send them off for Psi training to see if they are gifted with the ways of the inner mind. Not just do you get the chance to customise your current troops but you also get the chance to hire new troops into your squad if numbers are wearing a bit thin. These three additions do nothing but add to the true feel and attachment of your game play experience, just be sure to keep up with your money allowance.
Now lets get down to the business of the battles. One does not simply go into fights with aliens in XCOM, oh no. There are a few variants on mission types that can randomly happen. These include: VIP extractions, Terror missions, abduction missions, landed space craft, crashed space craft and even alien base infiltration. But the battle are only as good as the men that fight in them so allow me to inform you on the fights themselves. In the battles every trooper in your squad get two turns: a move and an action. This makes it so that the missions can be shorter and you can fit more in. You can however choose to use both of your turns to 'Dash' so that you can cover more ground quickly rather than have to wait after every alien phase to make your next move. Every soldier will eventually gain their own profession and their own ability set to go with it. For example with the heavy you can concentrate on suppression and heavy pinning attacks or you can look into making your heavy the ultimate explosives expert by kitting him out with different sets of rockets and variants of fire power. The negative side to this is that you cannot decide what class you want your soldier to be but it's like as if your soldier has realised his/her passion and so has taken the initiative to become a support, assault or even a sniper.
The battles can go from pretty simple to really hard within a matter of moments. Let me give you one of my scenarios for example. I had a sniper nicknamed 'Odd Job' since the very beginning of the game. He had been in many missions and never had any problems when it came to dealing with sectoids or floaters. However as soon as Mutons came into the mix, 'Odd Job' soon saw himself lying in a pool of his own blood after being assaulted by two flanking mutons with some serious grudges against snipers. With this in mind the game does slap you in the face when it comes to difficulty but you can counter this by being very precise and cautious with your moves. Its not called a strategy game for nothing so use your brain power and you will win!
The overall single player experience was pretty damn good and still is. Im currently on my next play through whilst writing this as I'm slowly gaining the experience and courage to go onto Impossible difficulty with Iron man mode on (Iron man mode make it so that you cannot go back to a previous save since the game will auto save after every major choice made).

Multi player
Multi player in XCOM was something I was not willing to experience at first, mainly due to the original not having any multi player capabilities what so ever. I was under the impression that the dev's would attempt to make a cooperative multi player experience rather than a competitive one since there is room to have a campaign mode or even a skirmish style of mode where its a matter of you teaming up with your friends in order to take out the alien menace, maybe involving the players to take up different regions of the world and then combat different or similar threats. However I was both shocked and awed by the competitive nature that was given to me in the XCOM multi player. The experience gives the player the ability to make an army out of Humans, Aliens or mixed so that you can combat against another team commanded by another player. Choose your troops well however as you have a limited amount of resource points available that allow you to kit out your troops with the armour and weapons of your choosing. The multi player for me was surprisingly a good addition to the game, it posses a different challenge to that of the single player as your kind of playing a game of alien killing chess with your opponent. The only down side to the mode is that there is really no reward for it. No rankings or leader boards show up when you go in or out of the mode and there's not even a variation of game types, there is just the standard mode of going into battle, facing your opponent and killing his squad. This could have been developed further by maybe adding a co-operative mode as well as a competitive mode but for what was on the disc, I truly cannot complain in all honesty.

In conclusion I have to say that XCOM: Enemy Unknown is one great strategic experience to behold. If you have the chance to play it whether that's at a friends house or buying the game then I hope you truly enjoy the experience as much as I have. There are a few clipping errors and bugs here and there with the game but in all honesty non of them take away from the fun you will be having. I look forward to what Firaxis Games do with the franchise in the future whether it is a DLC expansion or a sequel.

XCOM: Enemy Unknown gets from me a 9/10, along with the badge of awesomeness! This is a definite game to get for all you strategists out there and a considerable addition to your collection if your not as much of a strategist as others.

I hope you all have enjoyed the read. This is That Guy With The Trilby..........signing off!

Thursday, 16 August 2012

Kingdom Hearts 3: Potential Playable Characters

*Spoiler Warning*
(I will be letting loose some of the plot and storyline from Dream Drop Distance so if you do not want the ending or any part of it ruined for you please do not read)


I am a massive fan of Kingdom Hearts. When the game was first announced I was like many people and felt that this was a joke. A Final Fantasy style of game with Disney characters? You have to admit that does sound a bit iffy from an initial perspective. But like everyone else that picked up the games I just fell in love with them. The story, the characters, the worlds and quite frankly the idea.

Today I make this Blog to talk about who I think we could potentially see as playable characters in the forthcoming and potential end to the Kingdom Hearts series, Kingdom Hearts 3. Lets get this party started!

Character #1: Sora

Now Kingdom Hearts wouldn't even be Kingdom Hearts without Sora. He is the main character that started it all back in Kingdom Hearts 1 and it is pretty much set in stone that we can see him again in the next game. However I hope this time around Sora's character starts to get a little bit more serious. In the Dream Drop Distance he was much more like a damsel in distress rather than an epic hero when it came to the end of the story. So if anything he needs to spend the game re-cooperating and turning into the hero we want him to be. Can we expect any new moves and techniques? I damn well hope so! In the most recent game we saw that Sora had more power over the power of Light, if he can develop his powers with some training then we can see some epic and damn right devastating attacks coming from this spiky haired hero.

Character #2: Riku

If Sora is the character that has the power of both Friendship and Light by his side, then Riku is his polar opposite. Still utilizing on the power of his friends Riku is going to be a formidable force in the next game. His character has progressed really far through the series and I have enjoyed seeing him utilize his powers of the Darkness to defeat his foes, showing that both Light & Dark can be used for justice. Now as of Dream Drop Distance, Riku is the Keyblade Master and now has a lot of new expectations. We could expect new moves, new Darkness powers and potentially a new haircut. Like Sora i just hope there is room in the game for his character to develop further and maybe going through a similar deal as Terra from Birth By Sleep where he contradicts himself as to where he stands in the battle against Light & Dark.

Character #3: Kairi

Okay now here we get to see the badass side of Kairi. In Kingdom Hearts 2 we saw that she could wield a Keyblade, that in itself was awesome and unexpected. Then out of nowhere at the Ending of Birth By Sleep it was shown that Kairi is one of the Guardians of pure light. Now the interesting thing will be what kind of character Kairi will be. I'm expecting her to be a Summoner character like Yuna out of Final Fantasy X. I can picture her having a relatively short range keyblade but have exceptional skills when it comes to using summons. It would also give a reason to bring back Stitch, Mushu, Bambi, Tinkerbell & Genie as Summons plus possibly adding into the mix either more Disney characters as summons or even bring in Final Fantasy summons. Now i would love to see Kairi summoning Bahamut and casting Mega Flare on a boss.

Character #4: Ventus

Ven is an interesting story. So at the end of Birth By Sleep he had successfully destroyed his Darkness counterpart Venitus and the X-Blade. However he was trapped in a weird world, kind of like the world Sora was trapped in when it came to Dream Drop Distance. We last saw Ven with a smile on his face but he was in Castle Oblivion with a lifeless body. His introduction into the game could be where Sora has to revisit Castle Oblivion to save Ven and as he goes through the Castle he explores and gets understand more of Ven's past and his memories. Regardless of how he comes into play in the next game, Ven will be a great additional to the playable roster.

Character #5: Terra

As it would be a good idea to have Sora save Ven, it would also be a great idea to have Riku save Terra. The reason why is because they are very much alike. All they want to do is save and protect their friends and will go to any lengths to become stronger. They both had a similar experience where the darkness became them, Terra was the vessel for Xehanort and Riku was effectively the Vessel for Ansem. Putting aside how he should be added into the roster, Terra would be good to have as a heavy hitter Keyblade wielder. Mostly using brutal, in your face attacks to get the job done. Could possibly see him use some darkness powers to his advantage but I'm not sure if that's a good idea since Riku is firmly set as the real Master over the power of Darkness.

Character #6: Aqua

Aqua is going to be an interesting story when it comes to Kingdom Hearts 3. We last saw her trapped in the realm of Darkness at the end of Birth By Sleep talking to a mysterious man in a black coat (who I think judging by the moustache is Ansem the Wise). Now she could be saved by Kairi and this is why it would work well. Aqua & Kairi are the conscience of their friends. Kairi is always telling Sora & Riku to get along and to fight with each other whilst Aqua is more of the mother figure for Terra & Ven, making sure that they are out of trouble and not causing mischief. By having Kairi saving Aqua you get to have a unique moment where aqua can truly feel Kairi's love for her friends and vise versa. Aqua will be a dominant magic user in the game and would probably have some of the more beautiful attacks out of the other characters on this list.

Character #7: King Mickey

Ah yes the first Disney character we could see ourselves playing as in the next game, the one, the only, the King: Mickey Mouse. His first real appearance in the series was with Kingdom Hearts 2 where we saw a much deeper side of Mickey and see how passionate he is about keeping the piece between worlds. My favourite part is when he thinks Goofy is dead and goes all serious mode (now that's epic Mickey). As for his fighting style we can see a lot of fast pace jumping around attacks as well as magic that will mostly consist of probably status effects and positioning spells that help mickey move around easier and faster. We can definitely expect this mouse to make a serious step on the series.

Character #8: Donald Duck
We can expect Donald to have a roll somewhere in the game whether its back to being Sora's magic wielding ally or even being his own character this time around. It would be an interesting twist to suddenly play as Donald. Weak attacks but complete dominant magical prowess. Aqua is good with magic but for donal his magic attacks would be huge! Possibly using new magic spells such as Meteo, Flare, Ultima and of course the elemental Ja spells (Curaja, Firaja, Blizzaja & Thundaja). It would be awesome to have Donal as a playable character but even if he came back as a sidekick character it would still be well received.

Character #9: Goofy

Similar to Donald Duck, we can expect Goofy to make an appearance one way or another in the game. Of course having Goofy as the shield wielding, heavy hitter would be awesome but just think of the possibilities of Goofy as a playable character. He would be the king of combo's, taking on opponents one by one in one big combo stretch and then ending the combo with either a massive uppercut or a debilitation charge attack. This would make him unique and fantastic to play as however I think it is more likely that we will see Goofy as a sidekick this time around.

Character #10: Lea/Axel

Okay who doesn't love Axel? Over the course of the games from Chain of Memories up till now he has had one huge road of character progression, ranging from the cocky evil character in Organisation XII to now becoming a promising ally to the team of heroes. At the end of Dream Drop Distance we saw Lea saying that he wanted to become a keyblade master but still hasn't managed to wield a keyblade. That is until he puts his hand out in front of him and BAM! Now he is a keyblade wielder. This is the reason why he is placed on this list, not just was the appearance of his keyblade unpredictable but the character itself is also unpredictable. Axel could end up being a channelling character, using either his melee attacks or magic attacks with so much more force than anyone else, kind of like how he used that explosive attack during Kingdom Hearts 2 on the Nobodies. It would be unlikely but damn would it be awesome to see Lea as a playable character when it comes to the fight against his friend Saix/Isa.

There you go people, the characters I could see as playable character in Kingdom Hearts 3. If you have your own opinions on these characters or anyone else I haven't touched on then please leave a comment.

Until next time guys this is That Guy With The Trilby.............Signing Off.

Friday, 10 August 2012

Comic Book To Movie Hero/Villain: Silver Surfer

Welcome to the first post in a series of posts named 'Comic Book To Movie Hero/Villain'. These are blogs explaining my reasons as to why I think these particular comic book stars deserve there own movie adaptation. Lets kick off the series with a major player in the Marvel universe: The Silver Surfer.

Okay so before i go into my reasoning some of you might be shouting at your computer screens saying 'but he was in one of the Fantastic Four movies!'. Your correct, he did appear in the second of the Fantastic Four films, however here is why I did not think Silver Surfer got a good ovation during that film. For one the surfer was portrayed as a man of evil so unless the movie was set before the surfer decides to break away from his masters rule then i personally thought it was wrong to put him in that kind of personality trait. He should have been seen as a non-welcome visitor and that he was simply running from the military because he did not wish to hurt anyone and simply warn them of the coming danger. What we got instead was Mr.Eviltastic, smashing into buildings and creating havoc all over the place until the Fantastic Four and Doctor Doom put a stop to him and manage to split him from his board. Its a small gripe with the character in the film but it was big enough to make me write this entire paragraph. So I hope you guys understand what I meant.

So onto the big question Why do I Think The Silver Surfer Deserves His Own Movie? Simple, he is the silver surfer! We've had movies done of: the X-Men a group of mutated individuals fighting for the rights of both humans and mutants, Spiderman everyones favourite webslinger and of course the Fantastic Four a group of four individuals (five if you include Victor Von Doom) that got caught in space during a catastrophic incident which caused them to receive special and awesome powers. The surfer is a different case which Marvel havn't explored yet. His planet of origin got destroyed by the most awesome bad guy in Marvel history (Galactus) and then he was forced to join him and forever be known as his messenger of death. But he manages to break his hold of Galactus and goes from planet to planet helping people in need and stopping Galactus from taking over the universe. You see with every Marvel superhero done so far we have had heroes that defend Earth (Thor is excluded from this list since he also defended his home world) and not had a single hero who is tasked with defending the entire universe. Its like making the Green Lantern movie, except only allowing him to defend the earth from destruction...........oh wait that happened..........DAMN!

But anyway on with my point here, the silver surfers origin story as well as his tragic hero tales of exploring the known universe and stopping Galactus would be an amazing addition to the Marvel movie series. Just think of it people, a massive battle in space featuring the surfer as well as the big reveal of Galactus on the big screen! Now if that's not awesome I dont know what is.

I guess the only real big question now is what kind of style i would like to see it in. Would it be best represented as a Spiderman movie where its more true to the comics than it is to real life? Or would it be best to put it in a real world scenario perspective where the Surfer Could end up saving the space station? Well to be honest I would like to leave that question to you guys, I have my opinions but I want to leave on something that you guys can get involved in.

Until next time guys this'll be That Guy With The Trilby, signing out!

Monday, 30 July 2012

The Dark Knight Rises: My View On Bane

Ah Bane, one of my top 3 Batman villains (the other 2 being The Joker and The Scarecrow). After watching the newest batman film last night I felt as if I should post up my opinions on something involving the film and personally I would like to cover Bane, the new re-imagining of one bad ass super villain.

So before we get into the Movie adaptation of Bane lets look at what the comic books did with this character. Upon Bane's original release into the Batman universe there haven't been that many villains that were physically overpowering. The Joker used comedic twists and henchmen to get his dirty work done and felt like creating havoc in Gotham was only fun if The Batman came to save the day. The Scarecrow is more of a psychological opponent who uses fear inducing gas to place you into your worst nightmare. As for Bane he is the true depiction of power. Jacked up on the substance known as venom causes this ordinary man to be turned into a living breathing powerhouse. Think of The Juggernaught from X-Men only with a Rey Mysterio esc mask. The defining moment of Bane in the comics was when he was one of the first Batman villains to literally kill Batman. His size, strength and darn right brutality almost caused our beloved Dark Night to kick the bucket and that was awesome!

Ok so enough talk about the comics, lets get into the film. Bane was played by Tom Hardy and what a fantastic job he did. Making Bane sound completely malicious and only caring about the job at hand no matter how many people die in his way. His outfit was done really well in this new recreation of the great super villain. His very poise was intimidating regardless of what camera angle or position he was in, the mask on his face was well done showing that he needs it for both life support and for intimidation and finally his attire showed how brutal he was simply wearing a trench coat at times with a bullet proof vest and baggy army man trousers. Whoever was on the team for costume design for this movie really needs some recognition as this is a really good look for a realistic environment version of Bane.

So how was Tom Hardy's performance as Bane? Well in my opinion it was good. There were a few things I personally didn't like about the new Bane. First was his voice, now when I saw Bane in Batman & Robin (I know it was a rubbish film) his performance was spot on. Yes he was heavily miss used but that's the kind of Bane that I'm used to, a Bane that speaks with his actions and not his words. Hearing Bane speak was something I was anticipating but i wasn't anticipating his voice to be.......British? I would think in this visioning of Bane there would be an american or a Latin american style of voice, but still intimidating. When I heard Bane speak within the first portion of the film I wanted to laugh, no seriously I was about to laugh in a packed cinema at one of my favourite Batman villains. But then as the film went on I began to like the voice of Bane. It was intelligent, it was flamboyant and most of all it was menacing. I've always loved villains with British accents since they seem to work naturally well and Bane is a great example of this. His voice truly shows that not just is he a living, breathing, Hulk of a man but also whose done their research and it smart enough to come up with full prove plans for all situations. Second thing I had against Bane was how smart he actually was. I know I keep referring to the comics on this one but its just what I've grown up understanding about this super villain. I liked Bane originally because he was smart enough to make plans and the execute them but when it comes to fighting situations he does just that, fight! There were moment in the film where i thought we could have seen much more of Bane's power and dominance in fighting situations. I would have liked to see him beat the crap out of ten of the toughest GCPD cops but what we got was a couple of fight scenes and a lot of scenes of Bane just simply killing people off with no effort what so ever. Now I don't mind that we didn't have a lot of fight scenes involving Bane but I would have like to have seen a seemingly over powered match up against him go horribly wrong.

Apart from those two gripes, I have nothing else but admiration for the character. He is brilliant, from his presence, to his criminal mind and to his dominance over our favourite Dark Assailant. Over all three of the new Batman films I would have to say that Bane is my favourite villain in the series. Joker was amazing don't get me wrong but that's a conversation for another day. I give Tom Hardy and Bane an epic 8/10 for that brilliant performance.

So what's your opinion of Bane in Batman: The Dark Knight Rises? Let me know by placing a comment, it would be nice to know what other people think.

Until next time guys, I hope you enjoyed the read and ill be catching you later on.

Sunday, 29 July 2012

The Beginning




Howdy,

Wellp allow me to introduce myself. My name is Dominic Coles, but you can just call me Dom. At the moment I am a computer games design student at Staffordshire University amd im hoping to get into the gaming industry to become a budding Narratologist for video games. In case you dont know, a Narratologist is someone who studies the story of things wether it be books, games, films or anything else for that matter.

Aswell as all this i am also at the head of my very own gaming community. The name of the community is known as 'The Xploder Strategies' and we are recruiting gamers of all backgrounds and skill levels to join us for some damn good fun. If anyone is interested about this let me know.

This blog is mainly gunna consist of gaming related stuff, including my own works. I am currently making my own series of books and i will go into more detail about these books at a later time. For now welcome to my blog and i hope you enjoy the read.